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	<title>100% LOADED</title>
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	<link>http://www.100percentloaded.com</link>
	<description>Art. Design. Development.</description>
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		<title>Flash is Coming to the iPhone. Really!</title>
		<link>http://www.100percentloaded.com/archives/61</link>
		<comments>http://www.100percentloaded.com/archives/61#comments</comments>
		<pubDate>Thu, 08 Oct 2009 02:34:56 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.100percentloaded.com/?p=61</guid>
		<description><![CDATA[Yes&#8230; Finally!
With it&#8217;s upcoming release of Flash CS5, Adobe will bring the ability to developers to create native iPhone and iPod touch  applications using Actionscript 3. This is excellent news for us designers who dabble in code, but are not skilled in the ways of C#. The coming Beta release even hints at functionality that [...]]]></description>
			<content:encoded><![CDATA[<p>Yes&#8230; Finally!<br />
With it&#8217;s upcoming release of <strong>Flash CS5</strong>, Adobe will bring the ability to developers to create native iPhone and iPod touch  applications using Actionscript 3. This is excellent news for us designers who dabble in code, but are not skilled in the ways of C#. The coming Beta release even hints at functionality that creates .IPA files that can be directly published to the Apple Store</p>
<p style="text-align: center;"><img class="size-full wp-image-66 aligncenter" title="flash_app_iphone" src="http://www.100percentloaded.com/wp-content/uploads/2009/10/flash_app_iphone.jpg" alt="flash_app_iphone" width="228" height="171" /></p>
<p>It&#8217;s not the <em>Flash Player+ Safar</em>i combo we all want yet, but it&#8217;s a big step in that direction.</p>
<p>Check out the official <strong>Adobe Labs</strong> post and video here:</p>
<p><a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/">http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/</a></p>
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		<title>A safer MagSafe power adapter</title>
		<link>http://www.100percentloaded.com/archives/55</link>
		<comments>http://www.100percentloaded.com/archives/55#comments</comments>
		<pubDate>Tue, 12 Aug 2008 02:45:18 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Ideation]]></category>

		<guid isPermaLink="false">http://www.100percentloaded.com/?p=55</guid>
		<description><![CDATA[My wife and I, recently made a trip to our neighborhood Apple store for a one-on-one session at The Genius Bar. I must say, unlike the knuckle-heads at AppleCare &#8220;Support&#8221;, the Genius actually deduced the real problem and got us on our way with the solution to our Wi-fi woes.
As we sat there waiting, I [...]]]></description>
			<content:encoded><![CDATA[<p>My wife and I, recently made a trip to our neighborhood Apple store for a one-on-one session at The Genius Bar. I must say, unlike the knuckle-heads at AppleCare &#8220;Support&#8221;, the Genius actually deduced the real problem and got us on our way with the solution to our Wi-fi woes.</p>
<p>As we sat there waiting, I overheard two different people come in one after the other with the identical problem. The cord on their MacBook Pro power adapters had failed. Fortunately, both were promptly given a brand new power adapter and they went happily on their way.</p>
<p>This kind of situation is not uncommon with power supplies on all kinds of electronics. It first happened to me with my <a href="http://en.wikipedia.org/wiki/Atari_2600" title="Happy childhood">Atari 2600</a> back in the day, and it will probably happen to my MagSafe adapter one day.</p>
<p>While I was glad that the situation had a happy ending for these two customers, I could not help but feel a bit bad for Apple. It seems a shame to waste a perfectly good $80 power supply because of a worn-out cable. Just then, this popped into my head:</p>
<p><strong>Why not make the power cable removable?</strong></p>
<p style="text-align: center"><img src="http://www.100percentloaded.com/wp-content/uploads/2008/08/magsafe_100percentloaded.jpg" alt="Double-ended MagSafe Power Adapter" /></p>
<p>That way, when it wears out or if it breaks internally, you can just replace $5 worth of cable and not the whole unit. <em>Simple, no?</em></p>
<p>Granted, a double-ended MagSafe connector might be overkill, but I&#8217;d rather have the adapter and not my MacBook Pro feel the yank when somebody trips over the cord. The basic idea is to separate the cable from the power unit. Any standard power connector on the non-MagSafe side would do.</p>
<p>I love all my Apple toys, but there&#8217;s always room for improvement. Can&#8217;t wait for Steve Jobs to announce this new feature at the next keynote!</p>
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		<title>The iPod Touch is out! But is it a true multi-touch device?</title>
		<link>http://www.100percentloaded.com/archives/51</link>
		<comments>http://www.100percentloaded.com/archives/51#comments</comments>
		<pubDate>Thu, 06 Sep 2007 20:28:48 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Multi-touch]]></category>

		<guid isPermaLink="false">http://www.100percentloaded.com/?p=51</guid>
		<description><![CDATA[The iPod Touch finally dropped yesterday. Rejoice!! I will leave to others the comments on the price vs. the low memory, how the early iPhone adopters  may have gotten the short-end, etc. Instead, I want to speculate on how Apple might be pulling-off the multi-touch functionality.
Most &#8220;true&#8221; multi-touch system out there right now, such [...]]]></description>
			<content:encoded><![CDATA[<p>The iPod Touch finally dropped yesterday. <strong>Rejoice!!</strong> I will leave to others the comments on the price vs. the low memory, how the early iPhone adopters  may have gotten the short-end, etc. Instead, I want to speculate on how Apple might be pulling-off the multi-touch functionality.</p>
<p>Most &#8220;true&#8221; multi-touch system out there right now, such as <a href="http://www.microsoft.com/surface/">Microsoft Surface</a> or <a href="http://mtg.upf.edu/reactable/">Reactable</a>, use a projector and a vision system built around <a href="http://cs.nyu.edu/~jhan/ftirsense/">Frustrated Total Internal Reflection</a> (FTIR). This requires a big machine or setup to allow enough distance for the projector to display the image on the screen. The bigger the screen, the farther away the projector needs to be. Of course, you can offset this if your projector has really good optics and can focus-in closer, but most commercial products out there bottom out at around 2&#8242; or 3&#8242; feet.</p>
<p><strong>So how do the iPhone and iPod Touch do it?</strong></p>
<p>Certainly, these devices are way too thin to be doing any kind of optical trickery, so the answer (I think) must lie in a tried-and-true technology most of us have been using for years. I suspect it&#8217;s <a href="http://en.wikipedia.org/wiki/Touchscreen">resistive touch screen panels</a>. This is what is used on ATMs and interactive kiosks.</p>
<p>I&#8217;ve had a chance to play around with a couple of iPhones lately, and it struck me that all the gestures are either one (tap) or two fingers (pinch). This makes perfect sense, since you really can&#8217;t hold on to the device and perform a three-finger gesture. That would be like trying to hit <em>ctrl-alt-tab-shift-F12</em> on your keyboard using only one hand.</p>
<p><strong>You don&#8217;t need multi-touch.</strong> It should be more like <strong><em>bi-touch</em></strong> or <strong><em>duo-touch</em></strong>.</p>
<p><a href="http://www.apple.com/ipodtouch/features.html?feature=multitouch" title="iPod Touch"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/09/ipodtouch_multitouch.jpg" title="iPod Touch" alt="iPod Touch" align="right" border="0" hspace="9" /></a>I&#8217;ve been racking my brain on this one for months, but the final clue came yesterday with <a href="http://www.apple.com/ipodtouch/features.html?feature=multitouch">this graphic</a> shown on the Apple website. As you can see, it shows two points being touched over two <em>&#8220;mystery&#8221;</em> layers on top of this cool grid that has two bumps on it corresponding to the touch points. <strong>Eureka!!!</strong></p>
<p>If all you need is two touch points at the most, you just throw-on two resistive &#8220;layers&#8221; over the LCD and you can use either hardware or software techniques to ignore the extra touch points. If the &#8220;top&#8221; layer senses one finger, the &#8220;bottom&#8221; layer agrees. If you put down a second finger, the &#8220;top&#8221; layer ignores it and the &#8220;bottom&#8221; layer can take over the tracking for it. Shear <strong>genius</strong>, Apple.</p>
<p>I&#8217;m not saying that, yes, this is how Apple is doing it&#8230; but at least, this is probably how <strong>I</strong> would have done it. It&#8217;s a tried-and-true technology, it&#8217;s inexpensive, and it&#8217;s really all you need to do hardware-wise to build such a great product around.</p>
<p>Yet another example of Apple&#8217;s incredible vision, innovation, and ability to use current technology and materials in very creative ways. I guess there&#8217;s no more need for a transitional product like the <a href="http://www.100percentloaded.com/?p=10">&#8220;WidePod&#8221;</a>.</p>
<p>This means the Zune is <em>done</em>, by the way.</p>
<p><em>iPod Touch and iPhone are trademarks of Apple Inc. Image is Copyright Â© 2007 Apple Inc. Zune is a trademark of Microsoft. </em></p>
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		<title>So, I&#8217;m obssesed with multi-touch. But who isn&#8217;t?</title>
		<link>http://www.100percentloaded.com/archives/13</link>
		<comments>http://www.100percentloaded.com/archives/13#comments</comments>
		<pubDate>Tue, 07 Aug 2007 16:01:41 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Adventures in Code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Multi-touch]]></category>

		<guid isPermaLink="false">http://www.100percentloaded.com/?p=13</guid>
		<description><![CDATA[I&#8217;ve been thinking about multi-touch more and more these days. I believe the way we interact with computers and technology in general is about to change in a major way. I still remember the day when I saw a mouse for the first time. Being used to good-old MS-DOS, the idea that could simply point [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about multi-touch more and more these days. I believe the way we interact with computers and technology in general is about to change in a major way. I still remember the day when I saw a mouse for the first time. Being used to good-old <a href="http://en.wikipedia.org/wiki/MS-DOS" target="_blank">MS-DOS</a>, the idea that could simply point this little &#8220;arrow&#8221; at &#8220;icons&#8221; on the screen (<a href="http://en.wikipedia.org/wiki/Windows_2.0" target="_blank">Windows 2.0</a>, I think) and make the computer do something as opposed to typing-in a 4-page essay every time was a major epiphany. This was circa 1991, and coincidentally, this was the same day I saw an <a href="http://en.wikipedia.org/wiki/Apple_macintosh" target="_blank">Apple MacIntosh Classic</a>. That in itself was yet another revelation.</p>
<p>I&#8217;ve been looking around for information on how to build a setup to do my own multi-touch and interaction experimentation. I recommend you go over to see the <a href="http://mtg.upf.edu/reactable/" title="reactable" target="_blank">reactable project</a> that the <em>&#8220;Interactive Sonic Systems&#8221;</em> team is working on at the Universitat Pompeu  	Fabra in Barcelona Spain.</p>
<p>These examples gave the idea to start out with a simple interface experiment. <strong>What if you had a circular window that you can manipulate with two fingers?</strong> Moving the touch points around would in turn move the circle, and the size of it would depend on how close or far apart your fingers are. Inside the circle you would see that part of an image or video that is <em>&#8220;behind&#8221;</em> it. It would look something like this:</p>
<p style="text-align: center"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/08/twopoint_hands.jpg" title="Two-point Transformable Circle (Not my hands, by the way)" alt="Two-point Transformable Circle (Not my hands, by the way)" border="0" /></p>
<p>Building a working multi-touch table will require some fancy fabrication and a chunk of money. so, in order to not get discouraged while that part of the plan comes to fruition I&#8217;ve decided to start with the fun part, which is the software. I can always adapt it later once the hardware is done.</p>
<p>When one takes-on a fancy visualization or interaction experiment like this, I recommend you begin by working out a solid mathematical model on paper before you dive into the code. Doing this will save you countless headaches and dead-ends during the coding and will prevent you from giving up too soon. Trust me, I&#8217;ve been there. And so, here&#8217;s what we have&#8230;</p>
<p><strong><em>Problem:</em></strong> The interface consists of a circular object that is positioned exactly between two control points. The distance between their centers determines its diameter, and moving them changes both the scale and position of the circle relative to the control points.</p>
<p>This lead me to work out the following mathematical model:</p>
<p style="text-align: center"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/07/twopoint_formula.gif" alt="Two-point Model" /></p>
<p> It may look scary, but this is good old algebraic geometry from highschool. We know at all times the coordinates of both control points, so we&#8217;ll call them <strong>X1,Y1</strong> and <strong>X2,Y2</strong>. To determine the diameter of the circle we are going to draw between them we use the basic 2D <a href="http://en.wikipedia.org/wiki/Distance_formula" target="_blank">distance formula</a>,which we are calling <em><strong>d.</strong></em> And you guessed it, the exact <em>x,y</em> position of the circle is the mid-point between our two controls. I was originally going with some super-fancy trigonometric voo-do, but then I dusted-off the old math book and found this little nugget. The midpoint between two known points is merely the average of their coordinates. That formula is described by <strong>C</strong>. Having a solid model like this will take care of negative values in the coordinate system by itself. They will cancel each other out. This will save you mad &#8220;if&#8221; statements.</p>
<p>And <a href="http://100percentloaded.com/multitouch/twopoint_circle.php">here is the first prototype</a> done using Flash Actionscript:</p>
<p><a href="http://100percentloaded.com/multitouch/twopoint_circle.php"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/08/thumb_twopoint.gif" alt="Two-point Transformable Circle Prototype" border="0" /></a></p>
<p>Taking it to the next level, <a href="http://100percentloaded.com/multitouch/twopoint_mask.php">this example is closer</a> to what we are trying to do:</p>
<p><a href="http://100percentloaded.com/multitouch/twopoint_mask.php" title="Two-point Transformable Circular Mask"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/08/thumb_twopoint_mask.gif" alt="Two-point Transformable Circular Mask" border="0" /></a></p>
<p>And finally, for those of you who happen to have a <strong>webcam</strong>, <a href="http://100percentloaded.com/multitouch/twopoint_webcam.php">try this one</a>!</p>
<p><a href="http://100percentloaded.com/multitouch/twopoint_webcam.php" title="Two-point Transformable Mask - Webcam"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/08/thumb_twopoint_webcam.gif" title="Two-point Transformable Mask - Webcam" alt="Two-point Transformable Mask - Webcam" border="0" /></a></p>
<p>If you have any examples, links, or anything else, feel free to drop a comment or two.</p>
<p><em>Special thanks to <a href="http://www.epnightlife.com/" title="EP Nightlife" target="_blank">Gabriel &#8220;George Castanza&#8221; Ruiz</a>. Hope this launches his Hand-modeling career.</em></p>
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		<title>How Apple can give us an affordable widescreen iPod, today.</title>
		<link>http://www.100percentloaded.com/archives/10</link>
		<comments>http://www.100percentloaded.com/archives/10#comments</comments>
		<pubDate>Wed, 30 May 2007 17:54:47 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Ideation]]></category>

		<guid isPermaLink="false">http://www.100percentloaded.com/?p=10</guid>
		<description><![CDATA[In great anticipation of the upcoming Steve Jobs&#8217; keynote speech at the Apple Worldwide Developers Conference on Monday, June 11th, me and some fellow Apple fans were speculating about all the wonderful gadgets and technologies that will surely be announced this time. The iPhone, of course, is the main topic of the year (so far).
With [...]]]></description>
			<content:encoded><![CDATA[<p>In great anticipation of the upcoming Steve Jobs&#8217; keynote speech at the <a href="http://developer.apple.com/wwdc/">Apple Worldwide Developers Conference</a> on <strong>Monday, June 11th</strong>, me and some fellow Apple fans were speculating about all the wonderful gadgets and technologies that will surely be announced this time. The <a href="http://www.apple.com/iphone/">iPhone</a>, of course, is the main topic of the year (so far).</p>
<p>With that, the conversation shifted to a recent post on <a href="http://http://www.appleinsider.com/articles/07/05/10/apple_filing_reveals_multi_sided_ipod_with_touch_screen_interface.html">appleinsider.com</a> discussing a patent filing made by Apple on a hand-held device (iPod, duh!) that displays its output on a front display screen but receives input through a touch-and-force-sensitive backside interface.</p>
<p>The idea is to free the front of the device from any buttons, clickwheel, etc.  and fill all of that space with a nice, bright screen. You don&#8217;t really look at the buttons when you use them, so why not just put them on the back? This by the way, is what I think is one of the major design shortcomings of the <a href="http://www.zune.net/">Microsoft Zune</a> (in my opinion). I like what they did the case, the screen is nice, the interface is good (I guess)&#8230; but the buttons on the front are ugly and they make less sens once you turn the darn thing sideways.</p>
<p>Anyway, back to the patent&#8230;</p>
<p>Such a device, while super-cool, would probably be expensive and not happening any time this year. Some other cloudy details in the filing mention some elaborate interface tricks that would again delay such a device until that kind of software gets developed.</p>
<p>Then it hits me! What if they use hardware that exists today to pull-off the same tricks?</p>
<p>And so, here is my vision ladies and gentlemen&#8230; the <strong>widePod</strong></p>
<p style="text-align: center"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/05/widepod_final.jpg" alt="widePod (front)" /></p>
<p> Yes. This is what we all need right now. A big, non-touch sensitive (a.k.a. cheap) wide screen in the same size and form we all know and love. Apple already has this case&#8230; all they need is a new front (easy). And throw-in some coverflow goodness. Why not?</p>
<p>But the magic happens on the back.</p>
<p style="text-align: center"><img src="http://www.100percentloaded.com/wp-content/uploads/2007/05/widepod_back_final.jpg" alt="widePod (back)" /></p>
<p>Yes! Stick a regular clickwheel back there and we are done! The thing is already touch sensitive, and all Apple would need to do is rearrange the guts of the thing and cut a nice round hole in the back.</p>
<p><strong>I would buy it today!!</strong></p>
<p>Would you?</p>
<p>The iPhone is great, but it does have its limitations. I, for example, could not fit all my music in 4 or even 8 gigs of storage that doesn&#8217;t even take into account the browser, OS and other stuff that&#8217;s already going to be in there. I don&#8217;t have $500, $600, much less $700 for a new device. I already have a 3G iPod, two iPod Videos, and a Shuffle (yes, I have a problem). But mostly, I&#8217;m stuck with my current cellphone deal where the penalty to drop them and switch to AT&amp;T would add a good $200 bucks to the mix.</p>
<p>So, what do you say Apple engineers? Can you make something like this happen while we wait for a pimped-out ubber-iPod with mind-control, HD video, corkscrew, Wi-Fi and bluetooth?</p>
<p>Let&#8217;s hope something like this is this year&#8217;s<strong> &#8220;One more thing&#8230;.&#8221;</strong></p>
<p><em> Apple, iPhone, Shuffle and iPod are trademarks of Apple Inc. Zune is a trademark of Microsoft Corporation. Please don&#8217;t sue the crap out of me.</em></p>
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		<title>The bright future of Multi-touch</title>
		<link>http://www.100percentloaded.com/archives/5</link>
		<comments>http://www.100percentloaded.com/archives/5#comments</comments>
		<pubDate>Thu, 29 Mar 2007 03:19:47 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Ideation]]></category>

		<guid isPermaLink="false">http://www.100percentloaded.com/?p=5</guid>
		<description><![CDATA[As I was sitting intently listening to a panel at the recent SXSW &#8216;07 Conference, my mind began wondering a bit as I looked over to the side at some guy using his MacBook Pro. My thoughts drifted into Apple, how cool their products are, if I should get an iPhone this summer, how much [...]]]></description>
			<content:encoded><![CDATA[<p>As I was sitting intently listening to a panel at the recent <a href="http://2007.sxsw.com/">SXSW &#8216;07 Conference</a>, my mind began wondering a bit as I looked over to the side at some guy using his MacBook Pro. My thoughts drifted into Apple, how cool their products are, if I should get an <a href="http://www.apple.com/iphone/">iPhone</a> this summer, how much I depend on my iPod, and so on.</p>
<p>In the dim light, it struck me as odd how the reflection of the bright screen looked over the keyboard&#8230; <em>and then it hit me</em>. Instantly my mind raced from the <a href="http://en.wikipedia.org/wiki/Nintendo_DS_Lite">Nintendo DS</a> in my pocket, to the iPhone, to Steve Job&#8217;s <a href="http://www.apple.com/quicktime/qtv/mwsf07/">last keynote</a>, to the MacBook Pro.</p>
<p><img src="http://www.100percentloaded.com/wp-content/uploads/2007/03/formula_100percentloaded.jpg" alt="Formula for the MacBook Pro DS" /></p>
<p>It all suddenly made perfect sense.</p>
<p>The future <strong>will</strong> bring a product that combines the best traits of at least these three gadgets, and if I could take a look at the Apple site with the &#8220;wayforwardmachine&#8221;, I would probably bring back a screencap like this:</p>
<p><img src="http://www.100percentloaded.com/wp-content/uploads/2007/03/macprods_100percentloaded.jpg" alt="macprods_100percentloaded.jpg" /></p>
<p>And yes, Apple will most probably be the company to pull this off. It should probably be called something like: <strong>&#8220;MacBook Pro DS.&#8221;</strong></p>
<p>In his Macworld Expo 2007 keynote, <a href="http://en.wikipedia.org/wiki/Steve_Jobs">Steve Jobs</a> mentioned that <a href="http://en.wikipedia.org/wiki/Multitouch">multi-touch</a> has made the stylus obsolete. What better and more intuitive instrument is there, than using your own finger to touch the interface exactly where you want something to happen? In my opinion, he held back the fact that this new method of interaction will eventually do away with the mouse, the trackpad, and the keyboard itself.</p>
<p>The keyboard will no longer need to be a physical hardware requirement in laptop (or desktop) design. In fact, if you make both screens multi-touch, there is virtually no need for any physical buttons at all. The keyboard can become a beatiful, ethereal interface that you can simply vanish down into the dock when you no longer need it, and the trackpad can be a simple square than you can resize and place anywhere, unbound from its historical front-and-center position.</p>
<p>Talk about an illuminated keyboard.</p>
<p><em><br />
Apple, iPhone and MacBook are trademarks of Apple Inc. Nintendo DS is a trademark of<br />
Nintendo of America Inc.</em></p>
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		<item>
		<title>So, you want to be a web designer?</title>
		<link>http://www.100percentloaded.com/archives/3</link>
		<comments>http://www.100percentloaded.com/archives/3#comments</comments>
		<pubDate>Tue, 20 Mar 2007 03:11:59 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.100percentloaded.com/?p=3</guid>
		<description><![CDATA[As of today, I have spent the last 10 years or so in the role of what you might call &#8220;web designer&#8221;. It all began in 1997 as Mosaic was on it&#8217;s way out and someone introduced me to this new program called a &#8220;browser&#8221;, which I was told, was something you used to get [...]]]></description>
			<content:encoded><![CDATA[<p>As of today, I have spent the last 10 years or so in the role of what you might call &#8220;web designer&#8221;. It all began in 1997 as <a href="http://en.wikipedia.org/wiki/Mosaic_(web_browser)">Mosaic</a> was on it&#8217;s way out and someone introduced me to this new program called a &#8220;browser&#8221;, which I was told, was something you used to get on the &#8220;<a href="http://en.wikipedia.org/wiki/World-Wide_Web">World Wide Web</a>&#8220;.</p>
<p>Since then, many things have changed in the world of the web, except maybe one thing: it has, and will always take more than design to make a great website.</p>
<p>If you want to become a &#8220;web designer&#8221;, first consider the following:</p>
<ul>
<li><strong>Good websites are a balance of form and function.</strong> An ugly site will turn off as many people as a beautiful, but useless one.</li>
<li><strong>A website should be a solution to a problem.</strong> The problems that the internet can solve range from selling a product, to distributing information, and even something as simple as having a place to keep all those digital pictures you take. Make sure your site does something.</li>
<li><strong>If you build it, they will not necessarily come.</strong> Sites with no use or purpose will help nothing and no one.</li>
<li><strong>A website is not the solution for everything.</strong> Building a site to solve a problem nobody has or to push information no one cares for is futile.</li>
<li><strong>Doomed is a site without a plan.</strong> Launching a website without a clear plan of action or a viable business plan will most likely fail and result in great frustration and loss.</li>
<li><strong>Your site is sooo last season.</strong> Like any creative endeavor, designing websites will create fashions and trends. Try to lead. It&#8217;s ok to follow. Don&#8217;t get left behind.</li>
<li><strong>Sites do not live forever.</strong> Both the quality of the idea and it&#8217;s execution will determine how long a site will be useful, and your beautiful graphics will inevitably be ruined by someone doing &#8220;support&#8221; later.
</ul>
<p>But before this list runs on for another 30 items or so, the point is this: Designing a great website does not end when you close Photoshop. It certainly does not begin with looking at other sites you are considering ripping off.</p>
<p>A great website is the product of among many things a careful process that includes visual design, information architecture, a consideration of user experience, solid software (maybe hardware) engineering, and good business sense.</p>
<p>You might say, a website has to be <strong>developed</strong>, not just designed.</p>
<p><em>So, do you still want to be a web designer? </em></p>
<p>Consider instead aspiring to become a &#8220;Web Developer&#8221;&#8212;a term that is more and more describing a person with the perfect mix of both artistic and programming ability.</p>
<p>This is the path <strong>I</strong> am taking from now on.</p>
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